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62 Ruby Street
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  • STUDIO: Power Shop
  • GENRE: Management game
  • SUPPORT: Mobile
  • ROLE: Game Designer
OBJECTIVE: Offer a communication solution to the merchant through gamification.
WHAT I DID
  • Create innovative gameplay and respond to user and merchant demand
  • I participated in the creation of new gameplay mechanics and the test of this one while listing the different bugs.
  • I work on the creation of documents to propose gameplay solutions, and I balanced the values of the objects to put on sale.
  • I found solutions in game to bring players to small businesses
  • Proposed modification of interfaces and feedback
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