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62 Ruby Street
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STUDIO: Power Shop
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GENRE: Management game
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SUPPORT: Mobile
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ROLE: Game Designer
OBJECTIVE: Offer a communication solution to the merchant through gamification.
WHAT I DID
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Create innovative gameplay and respond to user and merchant demand
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I participated in the creation of new gameplay mechanics and the test of this one while listing the different bugs.
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I work on the creation of documents to propose gameplay solutions, and I balanced the values of the objects to put on sale.
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I found solutions in game to bring players to small businesses
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Proposed modification of interfaces and feedback
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