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Project non announced
  • STUDIO: Mighty Box (Malta)
  • GENRE: 2D Plateformer
  • SUPPORT: PC
  • ROLE: Game and Level Designer
  • RELEASE: Confidential
OBJECTIVE: Create and propose gameplay ideas, I participated in the balancing of the game's equipment and the creation of level layout and level building on thirty levels
WHAT I DID
  • I took charge of the level designs and the progression of the player in the levels.
  • I participated in the creation of new gameplay mechanics and the test of this one while listing the different bugs.
  • I work on the creation of documents to propose gameplay solutions, and I used balancing tables to create new items.
  • I was considered a good communicator with all members of the team.
Recommendation letter
"Sylvain has a good understanding of game and level design. He is very dedicated to his work and will perform the tasks assigned to him diligently, offering feedback and his own input willingly. Sylvain is also well-mannered and integrated well with the team during his internship."
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